Concept art of the design of each part of the map. Four rooms in total, with player and pickup items to scale. The middle image shows the beginning color palette.
Different sketches of the player model shown above. In the picture on the right, sketches two and three, shows the final idea before the starting model was created.
Three different versions of map piece pick up. The map sketch in the middle was chosen to made into a model.
Two different versions of the health potion pick up. The heart-shaped potion sketch on the right was chosen to be made into a model.
Three different colors of the gem power up. The pink gem on the left was chosen to made into a model.
Example concept of what the darkness mechanic looks like. A small radius around the player along with pointed light(flashlight) to help the player see.