Concept Art

Background Concept

Upper room
Left room Starting/mid room Right room

Concept art of the design of each part of the map. Four rooms in total, with player and pickup items to scale. The middle image shows the beginning color palette.

Player Concept

Different sketches of the player model shown above. In the picture on the right, sketches two and three, shows the final idea before the starting model was created.

Player Model

Pickups Concept

Map Piece Concept

Three different versions of map piece pick up. The map sketch in the middle was chosen to made into a model.

Map Model

Health Potion Concept

first version of health potion second version of health potion

Two different versions of the health potion pick up. The heart-shaped potion sketch on the right was chosen to be made into a model.

Health Potion Model

Gem Concept

pink gem green gem blue gem

Three different colors of the gem power up. The pink gem on the left was chosen to made into a model.

Gem Model

Darkness Concept

Example concept of what the darkness mechanic looks like. A small radius around the player along with pointed light(flashlight) to help the player see.

Flashlight Model

Enemy Models

Boss Ghost Model

Zombie Model

Spider Model

Snake Model

Bat Model

Mid Point Progress

Final Point Progress